Reduced Unqualified Applications by 40% Without Reducing Lead Capture
Timeline: 2 weeks
Role: UX designer
Tools: Figma, ira,
Context
Dohzy is a fintech company focused on providing financial services for the African diaspora in Canada.
Redesigned the onboarding experience to reduce unqualified applications, lower manual review workload, and set clearer expectations for new immigrants applying for short-term loans.
Problem
The company was receiving a high volume of unqualified applications.
This created serious operational challenges:
Manual application reviews by a tiny team
Time spent sending rejection emails
Growing customer support requests
Operational cost wasted on applicants who could never qualify
Because the company is small, every unqualified application had a real cost.
Many applicants:
Didnβt fully understand eligibility requirements
Applied in urgent financial distress
Expected instant approval like payday lenders
Contacted support for clarification
This created:
frustration
confusion
false expectations
Goal
The onboarding flow allowed anyone to apply, but did little to help users understand whether they should apply
My role
I was the sole UX designer on this project and collaborated directly with the founder.
My responsibilities included:
Reviewing analytics and existing onboarding
Identifying friction and support pain points
Designing a new onboarding strategy
Improving UX writing and communication touchpoints
Reoccurring themes
The Existing Experience (Before)
Users invested effort into applying before learning they were not eligible.
Problems:
No expectation setting
No eligibility education
No pre-qualification
Users rejected at the end of the process
Reoccurring themes
Goal
Introduce a new app flow that helps loyal and frequent visitors get a deeper insight into the brands they love.
Whose perspective should I prioritise?
I created a user persona by leveraging my research and observations to guide my design choices.
How are other luxury retailers keeping their customers engaged?
By examining three popular luxury retailer apps, I identified the differences and similarities in their key features. Notably, Bicester Village, as an outlet, offers a unique experience as it doesn't feature the latest designs and lacks conventional online shopping.
To prioritise the usersβ preferences over my own, I added a feedback column written from their perspective.
Summary
β© Customers need an opportunity for exploration & consistent updates
π Lack of new items can create a negative experience
π Notifications about relevant deals and new arrivals are desired
π€ Build trust, familiarity, and consistent positive experiences to foster a loyal relationship
Solution
Upgrade the βFavouritesβ feature with personalised settings and introduce dedicated brand pages, creating an engaging hub for users to stay informed about individual brands in the village.
User flow
Shortening the journey to your favourite brand, while extending the exploration beyond
It currently takes 3 clicks to navigate to their βfavouriteβ brand. However, once there, no additional features or functions are activated and no details about the brandsβ stock are disclosed.
Current flow
New flow
Wireframes
After sketching, I created low-fidelity wireframes on Figmaβ¦
Wireframe 1st round
As I began to prepare for the high fidelity designs, I noticed some of the design elements needed to be refined.
Wireframe 2nd round
High fidelity designs
Adopting their visual identity
Since Bicester Village already has an app, I kept the visual identity to ensure cohesion throughout.
Further insider knowledge
I discussed this project with a Bicester Village employee for feedback. As a result, I was given further clarity about what differentiates the village from other retailers.
Insight - Some brands donβt have general βsalesβ, theyβre called βspecial pricesβ and apply to specific products. Bigger brands rarely participate in village-wide sales but, when they do, they require a minimum spend.
Changes:
Sections accessable on the brand page will vary depending on the running promotions
A promotional banner
βSalesβ is now βSpecial pricesβ
Insight - Shops in the village rarely have βNew inβ items, but when they do, a shop usually only have 3 - 5 pieces of a product.
Changes:
Changed the UI to focus one product at a time as the quantities a small
State how many are in stock to encourage a sense of urgency
Outcome
Keeping tabs on your favourite brands
Access your favourites from the home page
A dedicated brand page
Discounts!
Prepare yourself & your wallet for what to expect on your next trip to your favs
A tailored collection of press coverage from your favourite brand
And be the first to know about all of it!
Reflection
Iβm happy with what was able to complete in a short timeframe
My initial concepts were derailed due to the information shared by the employee - I should have contacted them during the research phase of this project.
Referring to Emilyβs βcommentaryβ (the user persona) throughout the process provided so much clarity!
Iβll revisit this project to give more time to smoother prototypes.
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